Raiding Rules
- Bases must be supported. No suspended, water, or sky bases
- Bases must not exceed 3 walls high and 5 walls wide (per one side of parameter)
- Bases must not exceed the use of 10 code locks (locker codelocks dont count)
- Territory flag must be within base walls
- Bases must be at least 1,000 meters away from safezones and 750 meters away from military bases
- You may only build a single base and/or only within your territory. No outposts.
- Bases and loot storage must allow to be raided at all times with at least 1 accessible entrance from/to the outside. No walls/windows to block entry or movement within the base or to block loot storage. No buried loot covered by a floor.
- Do not block any doors, entrances or loot storage with placed items such as tents.
- Do not build in/on or block access to wells, hospitals, police stations, fuel stations, hunting stores and roads.
- No door, wall or floor stacking.
- If a base does not have a flag you may take over/claim the base once all doors have been raided. Bases with a flag may not be claimed.
- Defenders may not attach code locks to existing doors/gates during a raid however raided doors/gates may be re-built during the raid and a code lock attached.
- Do not log off in an enemy base you are raiding or have raided. You may log off in your own base if being raided.
- No crawl spaces or leg breaking drops to fully raid a base
- No exploits such as placing an entry door backwards making it impossible to activate demolition charges